Digital Liquid Light was the result of a project developed under the guidance of Professor Ken Bowen (University of Connecticut) and it was inspired by shows of lights and liquids used in musical presentations in 1960s (more info).
The developed application used the Kinect motion sensor to capture the player’s movements, who can use his body to interact with the liquids on the screen.
During the simulation the user can perform gestures to:
Add new liquids;
Change the colors of liquids;
Push the fluids with his hands;
Change the consistency and behavior of liquids;
Application main screen, when the player was “pushing” the liquids with his hands.
Screenshot of a simulation when the player was mixing liquids with different properties.
Screenshot of the engine showing the skeleton of the player interacting with the liquids (in the main screen the skeleton is not visible to the user).
When there was no person in front of the sensor, the application captures and processes the sound of the environment to create animations with the liquids.